﻿using System;
using System.Collections.Generic;
using System.Text;
using AppMain;

namespace BehaviorTree
{
    public class BTAction : BaseNode
    {
        protected ActionRole agent;
        public BTAction(ActionRole agent)
        {
            this.agent = agent;
        }

        public override Node_Status tick(float frameTime)
        {
            return Node_Status.Success;
        }


    }
}
